![]() Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. It is highly reccomended that you write ctrlr files for these games if you intend to play them. To play MKA you need to have good controls, and the warriors of Mortal Kombat have always relied on 6-buttons to work their magic. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. ![]() MiscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. Although setting up ctrlr files can be a real pain. You will need to setup your ctrlr file to change the default action of button 5 to button 6 and map button 5 to match button 2. ![]() ![]() Controls.dat - a great source of information. ![]()
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